Wearables: The Future In Practice

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Wearable tech is no longer something that is in the future; it is the current trend, and is definitely here to stay. Why would it not stay? You can check anything and everything while on the go with the wearable tech. It has enhanced how you communicate, play and even interact with one another. Watching the television, listening to music, gaming etc. has revolutionized with the arrival of wearable.

It is not just the lifestyle, but also the different industries that have changed with the arrival of wearable. Today, checking on your health and cholesterol levels is easy with the wearable tech. This tech will even revolutionize other industries in the coming times. Combining a mobile app with the wearable tech will help you receive real-time information and updates, which will help make informed decisions. This is true for the medical and healthcare industry already.

Among the tech trends that have been predicted by Gartner, wearable is amongst the biggest ones. It will soon be adopted by greater number of people. What started out as a patent of Apple or Google has grown into something bigger now, with more brands coming in to develop wearable technology. This is an exciting time for the technology world, as it indicates being taken over by the biggest innovation ever.

Statistics suggest that now is the right time to start thinking about design from the wearables perspective. As a UX or UI designer agency, you need to start thinking wearables, and how you can act as a game changer in this context.

Let’s have a look at why you should start designing for wearables.

The Gleaming Future of Technology

Fossil, which is into wearables completely, had announced that it will come out with close to 100 wearables in 2016 alone. Fossil is not alone in this; there are many companies that are coming out with their own versions of wearable, and that too in plenty. This fact stated, you will realize how wearables are indeed becoming the future of our technology-driven world. According to popular predictions, wearables will generate close to $53.2 Bn in the coming years, which is definitely a lot.

Altering the Healthcare Industry

With mobile technology entering the healthcare industry, there has been a massive alteration in the way it is induced and is healthcare is one of the most potential industry needing mobile developments in 2016 – 2017. But, wearable will change the whole game completely. Real-time will become more instantaneous, and tracking health data will become easy for the providers and the other players within the healthcare industry. Currently, the healthcare industry thrives on mobile apps, and wearables will take some time to delve deeper into offering what the healthcare industry really wants.

Revamping Gaming

Gaming has become more virtual, and the players more competent. The whole gaming industry can look forward to virtual reality, and more evolved gaming environment with wearable technology. The approach golf wearable has been designed to help the golf player get a virtual course in golf, and play better as they are more aware of their surrounding and can focus better on the hole. TruSwing another wearable range consists of sensor metrics that help you understand how your mechanics will affect the ball swing and derives the shot results, so that you know which shot would work better. The aim is to make gaming better and highly-driven for the player.

Fitness Trackers

This is definitely one of the most loved and sought after wearable technology. If you don’t have one, you are definitely planning to buy one. There are different brands playing around this wearable technology, trying to stand out with their one point of difference. The initial versions were plain tracking, and were not too evolved, but with time these trackers have evolved with better technology and sensors that make tracking better. With the fitness tracker range, you can track your heartbeat, and get related notifications too.

Hangouts & More

Wearable can be used just to perform your routine tasks as well. Want to start a hangout with friends or run a corporate meeting on hangouts, get your Google glass to perform it. There are many other instances when you can use the wearable technology such as when reading, browsing through your Internet while sitting on the beach, to watch your TV etc.

Wearable will gradually become an integral part of our daily lives, just like the smartphones are today! Are you prepared for this change? Do you believe your apps are ready for this drastic move? Get ready to go wearable, by thinking design and experience for the wearable.

More or Less, It’s Different

There isn’t much of a coding difference for wearable apps, technology stacks be same as of handling mobile apps, it’s just minimal in design so only what is important is to be set on the UX plan for designing wearable apps. The minimum of functionality to set for the wearable devices has to be the subset of core device app. Computing power is less in watchOS and Android Wear yet so only sensible and bearable functions are placed on it, rest are bundled on the handling apps that are generally on complimenting smartphones. With its growing age, definitely the computing power will increase gradually. Aspects that don’t support at all for wearable tech now are:

  • Printing
  • Web Functions
  • Backup Related Functions
  • Widgets
  • USB reading operations

Hope that adds zest to start working for wearable tech and start practicing for future.

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More About Author

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Vishal Nakum

Vishal Nakum is a tech enthusiast with a passion for exploring the latest developments in the world of technology. He has a keen interest in emerging technologies such as Artificial Intelligence, Machine Learning, and Blockchain, and enjoys keeping up-to-date with the latest trends and advancements in these fields. Vishal is an avid learner and is always on the lookout for new ways to expand his knowledge and skills. He is also a creative thinker and enjoys experimenting with new ideas and concepts. In his free time, Vishal enjoys playing video games and reading books on technology and science.